

i see it before my eyes that id said to Raven, do this big landing ship, we need this for a trailer. 'notarget' to make them blind/def so they stand still.Įvery time i see the big marine ship to land i must laugh, because this is clearly a demonstration of new outdoor function, wider, longer, higher open areas in the engine. 'spawn monster_" and press tab to chose a model. If you wanna see the models in silence nearby, 'devmap game' or 'map game/', press tab to chose a map. i did speculations what that meant, probably time pressure, game console mapdesign influence. At that time the x360 console wasnt released yet. Raven said recently* the game was planned only for pc, but in the middle of development id wanted a parallel version for x360.
#SHADOW WARRIOR 2013 PC MODS SOFTWARE#
id Software said only, the engine was already there so Raven could work on Bot AI and Buddy System.

There is little known about Ravens development. crouch & strafejump is limited in sp in comparison to the multiplayer. doors & pillars are kind of basic gameplay elements from Doom classic. Models & animations, doors, doorframes and pillars look amazingly detailed still today (with custom resolution). on one map, in the sewers, there was this old Doom classic joke, the players sees the exit from the start point. i say this with the look from 2014 on it and with the complex leveldesign of Doom classic in mind. mapdesign was linear, sometimes 2 doors in front of the player but only one door was right away to open. But Raven did to much uninspired frontal attacks. Quake 4 singleplayer boxversion is fun, a good game.
#SHADOW WARRIOR 2013 PC MODS MOD#
Not released, people waiting for this for years homepage, moddbĪ few months back i looked closer into Quake 4 singleplayer, because the release of "False Dawn" mod for me was so impressive. They are objectively well made but not my taste Other big mods: The Dark Mod (2009), Ruiner (2010), Hexen: Edge of Chaos (2010) if you want it easy, slow down the time and use shotgun at near. their doing all what is possible today in D3. the arena place fights are influenced from "In Hell" and thats always good. buy weapons, rpg missions, monsters have other colors, fights in a train, jump stuff, good scripts. trailer, downloadĪtmo Horror with RPG influences. 2 endings, if you play it twice maplayout will change a bit. real Doom/Quake classic feeling, more monsters on the screen as D3 original, traps, diff settings. 37305 41454 45540Įndarchy (actually its a mod, good lighning, nice secrets), Mancubus (super short), The Breeding Facility (impressive graphics, good map layout) pk4 file in base directory and copy&paste from the readme the start sentence in d3 console.

Sigma Quadrant, the 3rd map, comes with a mod, but this doesnt work anymore after D3 patches.
